Tuesday, September 25, 2012

Digital Rights Management: Hurting, Helping and Everything in Between


Why digital rights management exists and whom it’s helping

Recording companies, film companies and even e-book companies, to ensure that they get their profit and money from consumers, use digital Rights Management. These companies do not want consumers “ripping them off” by mass distributing their music and such through various way.  Companies who use this include Apple, Amazon and AOL. They want consumers to pay for music/film/book and to be able to share it with one other person. But don’t think that digital rights management is always only fighting against individual people, they are also fighting against hardware manufacturers and publishers, and an infamous example of this is the site limewire.

How digital rights management works

Digital rights management works to protect legal contents and to protect company assets, which include a musician’s song and album. We might not think of music as something that can be or should be bought but it seems like at the end of the day, we do forget those who work behind the scenes that help to bring the artist’s music to us (such as talent scouts, music producers..etc.) What digital rights management also does besides protecting is also punishing. They have the right to fine those individuals and even larger hardware manufacturers and to bring them to court and to make them pay for the illegally downloaded music and the illegally mass sharing and distributing of music. Even if the individual artists themselves believe in the free distribution of their music, there might not be much they can do about it because it is the recording company that signs them and in a way they are an asset to the recording company. Therefore digital rights management is not always a choice. 



What it all means on a personal level

Digital rights management will punish. As much as I think that yeah, music should be free for all it’s hard to keep in mind that when you are paying for that CD or for that itunes download that only 20 percent actually goes to the artists themselves and the rest goes to the crew and team that have brought them to us, the audience. Legally, everyone is only allowed to share their music with one person and so sites such as bear share and youtube to mp3 help to legalize music downloads because they aren’t mass distributing the music freely to the world is rather in a peer to peer format. So fans can still get music for free but just through a little more work to find legal ways or to just buy it and think of the people who worked to make that album happen. 

Thursday, September 13, 2012

Digital Media: Nothing Beats ‘Short and Sweet’

            Go on, go on and do homework without checking your phone or Facebook. Give it a try. Just a few measly hours. Should be easy, right? Would it really be so easy if you knew that the average smart phone user checks their phone about 34 times a day? 10 minutes apart each time? We check our phones on an average of 6 times an hour; reducing it to 0 seems so out of reach. 


            Just within ten years time, the average human’s attention span has decreased by a dramatic seven minutes. From 1998 to 2008 the average attention span has shrunk over a whopping 50%. Is it therefore a coincidence that during the same time span, technology and digital media has been developing faster than ever and booming like crazy? This strong correlation (as one goes up, the other goes down) represents a very clear cause and effect. In fact, the average attention span of humans in 2012 is 8 seconds, that’s 1 second less than a goldfish! 

            The Internet has had a huge impact on modern society where everything is at the touch of your fingertips. Where 17% of page views when browsing on the Internet last less than 4 seconds! http://www.statisticbrain.com/attention-span-statistics.

            There is a very big distinction between catching the audience’s attention and keeping that attention. It seems that shorter the time a video is shown, the higher chances of the audience keeping their attention. In these statistics (http://blog.treepodia.com/2010/03/at-60-seconds-more-than-half-your-audience-is-gone/we can see that a 10 second video will hold the full attention 89.61% of the time while a 60 second video will only hold 46.44% and a 5 minute video, a sad 9.42%. 
 

            The evolving digital brain is not complete without a development of a short attention span. Our digitally wired brains are always hungry for new entertainment, jumping around from one site to the next, one app to the next and one channel to the next. But who says we only have to choose one form of media at a time? Having many options and choices sound like such good thing but when it comes to digital media, decision overload does exist. The average smartphone user has an average of 65 apps on their phone and these 65 apps were chosen from 60,000 app options. You better choose those 65 apps wisely. 17% of people say they lose their attention span because of all the cluttered choices around them.

            We can see that as technology begins to surge, our attention span begins to plummet.

            What better way to study the effects of digital media on student’s attention span at the University of Maryland, College park than entering the good old library (a supposedly safe haven for getting non-stop consecutive hours of productive work done, right?) We could set up a system where whenever a computer screen (a university owned desktop, not a personal laptop) turns to Facebook, Twitter or YouTube a count will be recorded. We could test this during the week leading up to midterms where the library is sure to be populated.